Guest post Written by Mandar Manekar, a guest writer. Gaming Nation edited it; the opinions are the writer’s own.
Updated October 2026 with current Indian retail prices.
Is GTA San Andreas worth playing in 2026? With GTA 6 weeks away, guest writer Mandar Manekar, who already took us back to Vice City, replays the 2004 original that sent CJ home to Grove Street.
Short answer: yes, if you can forgive a story that wanders and one late grind. Here is why the 2004 original still holds up.
Guest column by Mandar Manekar · GTA 6 lands on 19 November 2026
WatchSan Andreas at a glance
San Andreas: Definitive Edition on Steam₹3,299 in India, checked 18 Oct 2026→
The RPG Which Never Was

GTA: San Andreas is a great example of how to integrate RPG mechanics into an open-world game without making them feel obnoxious. Many games nowadays include RPG mechanics like health bars, damage numbers, and skill trees. Sometimes, games that don’t need these mechanics are force-fed them. San Andreas, however, is not one of those games.
The inclusion of RPG mechanics enhances the gameplay instead of bringing it down. Take CJ’s skills, for example. His proficiency in something doesn’t increase by upgrading a bloated skill tree. Instead, it increases by actually performing those tasks and getting better at them. CJ handles certain guns better the more he uses them, and his driving skills improve as he spends more time behind the wheel.
Little additions like these make you feel more immersed in the game. Instead of simply assigning points to a skill, you’re watching CJ improve through his actions. The mechanics feel like a natural part of the world rather than an arbitrary progression system.
It’s a simple idea, but one that makes San Andreas feel remarkably forward-thinking. It understands that progression doesn’t always need a complicated interface to feel rewarding.
Customisability


Images: Rockstar Games
Rockstar upped the ante when designing the customisation options. In previous GTA games, the most you could do was change your car’s colour or, in the case of Vice City, choose a few outfits for Tommy. In San Andreas, however, you can truly make CJ your own.
You can change his haircut, give him tattoos, and dress him in a large, and I do mean large, variety of clothes. Mixing and matching different combinations can be fun in and of itself. You can make CJ look like a street gangster, a mafia boss, or a rapper. It’s all up to you, and it’s all so good.
But it doesn’t stop there. You can customise cars in ways that go far beyond changing their colours. You can add spoilers, change paint jobs, and modify their appearance. It isn’t quite racing-game-level customisation, but considering this is an open-world game from 2004, it’s damn good.
And finally, there’s a neat little feature that makes CJ feel even more distinct: you can control his weight and muscle mass. This isn’t just a slider on a character-creation screen. CJ’s physique changes dynamically depending on how much he eats and how much he works out. Feed him too much, and he’ll pile on the pounds. Spend enough time in the gym, and he’ll start looking like the Terminator.
It’s a surprisingly involved system that makes CJ feel like a character who actually exists in the world. Overall, the customisation here is A-grade stuff, and it remains one of San Andreas’ most memorable features.
Gameplay and the World

The gameplay is a solid upgrade over its predecessors. I played the GTA games on PC, so consider my opinion strictly from a PC perspective. With a keyboard and mouse, San Andreas feels much better to play.
Let’s start with shooting. It’s a decent improvement over GTA III and Vice City. In those games, aiming could feel awkward, and the controls weren’t always the most comfortable to use. San Andreas makes aiming feel more deliberate, with right-click used for aiming and left-click used for firing. It still has its share of dated mechanics, but it feels like a step forward.
The driving is also better than before. Not substantially, but good enough. The biggest improvements, in my opinion, are the boat and aircraft controls. Trust me, as someone who has done the Demolition Man mission in Vice City countless times, having a proper flying system is a big relief. Let’s just say the Zero missions in San Andreas still test your patience.
But driving is only as good as the world you’re driving through, which brings us to San Andreas itself.
The sheer scale of this map is mind-blowing, especially considering the hardware it was built for. Three cities, a desert, small towns, and vast stretches of countryside all exist within one world. Los Santos, San Fierro, and Las Venturas each have their own distinct identity, and travelling between them feels like going on a road trip rather than simply moving between mission locations.
Los Santos feels familiar and lived-in, San Fierro has a calmer atmosphere, and Las Venturas offers the glitz and spectacle of a city built around casinos. Each location gives you a different reason to explore, and the countryside provides a welcome change of pace between the major cities.
For a game released on the PlayStation 2 in 2004, putting all of this together into one largely seamless world was an incredible achievement. The scale isn’t impressive just because the map is big. It’s impressive because the world feels varied enough to make travelling through it worthwhile. And that’s one of the biggest reasons San Andreas remains so memorable.
The Story

This might be a hot take, but I’ve got to say it: San Andreas’ story is mostly carried by its characters.
Don’t get me wrong. The plot itself is decent, and it has a good rags-to-riches feel. But the events that actually happen in it are, well, all over the place.
Here’s the basic premise: CJ, a member of the Grove Street Families, returns home after five years away following his mother’s death. He reunites with his family and friends and starts rebuilding his gang while being blackmailed by a corrupt police officer along the way.
The opening section is the strongest part of the story, in my opinion. You’re invested in CJ and his gang’s struggle to rebuild themselves. The conflict feels personal, and the missions tie into the story’s central themes. No complaints from me on that part.
Then comes a major twist, and CJ ends up in the countryside. I don’t mind this section. I think it’s harmless, with some fun missions and entertaining characters who help keep things moving. The San Fierro section then finds its footing again, building towards a bombastic climax.
After that, however, the story starts taking detours. The plot becomes increasingly scattered before eventually returning to Los Santos. Some of these missions are entertaining, but the narrative doesn’t always feel as focused as it did at the beginning.
The thread that holds these sections together is the cast of characters. Big Smoke, Ryder, Woozie, Cesar, Officer Tenpenny, and the rest make the cutscenes a joy to watch. Seeing CJ interact with all these whackos keeps you glued to the screen, even when the events themselves become nonsensical or ridiculously over the top.
Las Venturas is probably the biggest example. CJ goes from being a street-level gangster to pulling off increasingly outrageous stunts. One minute he’s caught up in gang warfare, and the next he’s jumping out of planes like Tom Cruise. The tonal shift can be absurd, but it’s also part of what makes the game so entertaining.
Big Smoke alone is a walking meme machine, and his dialogue has become legendary for a reason. The characters are memorable enough to carry the experience through some of its weaker narrative stretches.
Overall, San Andreas has a story that might have been underwhelming if it weren’t for its characters and their charm. You might feel a little lost from time to time, but when the credits roll, you’ve still been thoroughly entertained by the ride.
The Gangster Fantasy That Forgets Itself

When you think of San Andreas, you think of gangsters and gang wars, with hoodlums shooting at each other with tilted guns. I still don’t know why they do that. You also think of taking over gang territories to strengthen your own gang. San Andreas succeeds in making you feel like you’re living this fantasy, but it doesn’t quite let you live it properly.
The game introduces a gang warfare mechanic that lets you take over territories by participating in gang wars. Essentially, you fight waves of enemies to take control of a section of the map. It can be a fun mechanic when used with proper pacing.
But San Andreas practically forgets about it after the Los Santos section. Once you leave Los Santos, you can no longer participate in these territory battles. This wouldn’t be a huge problem if the break were brief, but you can go hours without engaging with the mechanic.
The biggest issue is how it returns. Gang warfare becomes important again near the end of the game, when there are only a few missions left. Worse, the final mission is locked until you’ve reclaimed enough territory for the Grove Street Families to become the dominant gang in Los Santos.
This wouldn’t necessarily be a problem if the requirement felt organic. But the game has spent so much time directing you towards other activities that you become accustomed to ignoring territory wars. Bringing them back as a mandatory requirement just grinds the story to a halt. Instead of building towards the finale through missions, the game asks you to repeatedly fight gang wars and reclaim territory before you can continue.
In my opinion, this is one of the game’s biggest fumbles. A mechanic that should have been an integral part of the gangster fantasy becomes an interruption right when the story should be reaching its climax.
But you know what’s amazing? It didn’t bother me until after I finished the game.
While playing, you forget about the flaws and just enjoy the ride. The characters, the world, the missions, and the sheer variety of things to do keep you entertained even when individual systems don’t work as well as they could. That’s the beauty of San Andreas.
But you know what’s amazing?
It didn’t bother me until after I finished the game.
Why San Andreas Still Holds Up

Grand Theft Auto: San Andreas is a monument to Rockstar’s ambition. Whether it was the gameplay, the story, or the mechanics, Rockstar sought to improve everything. Did they do everything perfectly? Debatable. But what they accomplished was an experience that would be remembered by generations to come, and rightfully so.
San Andreas shows that when ambition is met with fantastic execution, a game’s flaws can become secondary. And with millions of copies sold, it’s safe to say that San Andreas left a lasting mark on gaming history.
What holds up, and what hasn’t
What still holds up
- Skills that grow as CJ uses them
- Customisation, from haircuts to CJ's weight
- Three cities and the countryside in one world
- Big Smoke, Ryder, Tenpenny and the rest of the cast
What hasn’t aged well
- A story that loses focus after San Fierro
- Gang wars vanish once you leave Los Santos
- A territory grind before the final mission
- The Zero missions still test your patience
Summed up from Mandar’s column above.
San Andreas then and now


Images: Rockstar Games
GTA: San AndreasThe 2004 original
- Released
- October 2004PS2 first, PC in 2005
- Lead
- Carl “CJ” JohnsonVoiced by Young Maylay
- Setting
- San AndreasLos Santos, San Fierro, Las Venturas
- Play it on
- PC, consoles, mobileAs the Definitive Edition
GTA 6Out 19 November 2026
- Release
- 19 November 2026
- Leads
- Jason Duval and Lucia Caminos
- Setting
- Vice CityIn the state of Leonida
- Play it on
- PS5, Xbox Series X and SNo PC date yet
Original or Definitive Edition?
The originalThe 2004 game
- PC
- Not on SteamNo longer sold on the Steam store
- Android
- ₹182Google Play
- iPhone
- ₹699App Store, 2.66 GB download
- PC storage
- 3.6 GBMinimal install, per Steam
- PC minimum
- Pentium III 1 GHz256 MB RAM, GeForce 3 64 MB
Definitive EditionThe 2021 remaster
- PC
- ₹3,299On Steam
- Android
- ₹1,099Google Play
- iPhone
- ₹1,099App Store, 2.81 GB download
- PC storage
- 19 GBPer Steam
- PC minimum
- Intel i5-6600K8 GB RAM, GTX 760 2 GB
On PC there is no longer a choice: the 2004 original is no longer available on the Steam store, so Steam sells only the Definitive Edition. On phones you can still pick, and the original costs far less. It also asks for much less from a PC: 256 MB of RAM and 3.6 GB of storage for a minimal install, against 8 GB and 19 GB for the Definitive Edition. Prices checked 18 October 2026.
WatchBuying a console for GTA 6? Read our take on whether the PS5 Pro is worth it in India.
How to play San Andreas in India today
Where to play itPrices in India, checked 18 Oct 2026
- PC
- ₹3,299Definitive Edition on Steam
- Android
- ₹182The original, on Google Play
- iPhone
- ₹699The original, on the App Store
- Definitive mobile
- ₹1,099On Google Play and the App Store
PC minimumDefinitive Edition, per Steam
- Processor
- Intel i5-6600KOr AMD FX-6300
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 760Or AMD Radeon R9 280
- Storage
- 19 GB freePer Steam
- The 2004 original
- 3.6 GB minimal install, 256 MB RAMPentium III 1 GHz, GeForce 3. Not sold on Steam
- Weak laptop?
- Try these insteadGames like GTA for low end PCs
Want the same open world feel on an older PC? Our lists of open world games under 20 GB and the best games for a low end laptop are a good place to start.

Netflix Games no longer has it: the San Andreas Definitive Edition left Netflix in December 2025, a year after GTA III and Vice City. Buying a key somewhere other than Steam? Read our guide to safe game key stores in India first.
Frequently asked questions
Is GTA San Andreas worth playing in 2026?
Yes, for CJ, the cast, the customisation and a map with three cities and the countryside in one world. Expect a story that wanders after San Fierro and a gang war grind before the final mission.
How much does GTA San Andreas cost in India?
On PC, the Definitive Edition is ₹3,299 on Steam. On phones, the original is ₹182 on Google Play and ₹699 on the App Store, and the Definitive Edition is ₹1,099 on both. Prices checked 18 October 2026.
Can I still buy the original San Andreas on Steam?
No. The 2004 original is no longer available on the Steam store. Steam sells only the Definitive Edition.
How big is GTA San Andreas on PC, and will my laptop run it?
Steam lists 19 GB of storage for the Definitive Edition, with an Intel i5-6600K or AMD FX-6300, 8 GB RAM and an NVIDIA GTX 760 or AMD Radeon R9 280 as the minimum. On a weaker laptop, try our games like GTA for low end PCs.
Is GTA San Andreas worth it on mobile?
It is the cheapest way to play it in India: the original costs ₹182 on Google Play and ₹699 on the App Store (a 2.66 GB download on iPhone), and the Definitive Edition costs ₹1,099 on both. Our guest writer played on PC, so his verdict covers the PC version.
Original or Definitive Edition: which should I play?
On PC, the Definitive Edition is the only one Steam still sells (₹3,299, 19 GB). On phones, the original is much cheaper than the Definitive Edition (₹182 on Android and ₹699 on iPhone, against ₹1,099). The original also runs on far older PCs, with 256 MB of RAM and 3.6 GB of storage for a minimal install.
Is GTA San Andreas still on Netflix?
No. The Definitive Edition left Netflix Games in December 2025, a year after GTA III and Vice City.
When did GTA San Andreas come out?
October 2004 on PS2, followed by PC and Xbox in June 2005.
Who voiced CJ in San Andreas?
Young Maylay, in his first acting role.


